Recommended tags:
writing
video-games
ttrpg
programming
game-development
storytelling
psychology
arguments
movies
reason
Most of your daily actions are guided by your emotions and for good reason, you don't need to make a conscious choice to drink a glass of water in the morning, it just feels right and you just do it.
But as more of the actions in your daily life are guided by your emotions, the less your own will...
In video games, there's a lot of things that items can represent. The classic solution is to use inheritance, making subclasses, like this:
abstract class Item {}
class Weapon extends Item {
int minDamage;
int maxDamage; ...
Here is a technique for storytelling: come up with the characters not by who they are, but by what their purpose in the story is.
Editing improves the text without changing the meaning.
The author's intent is respected.
I think that one of the coolest most important aspects of a good wizard is restraint. The great wizards in narratives usually always try to solve problems without using magic before escalating.
While traveling by boat, a wizard could alter the...
A powerful idea resonated with me while watching an interview with the next Resident Evil Game Director Koshi Nakanishi (Reference below).
Many of us wear a mask in front of others, afraid to reveal who we really are.
On a universal scale, from a philosophical, and perhaps even spiritual level, this is a profound truth that should accompany us throughout this very "moment" that is our life.
Sometimes we forget that literature’s role is not to comfort us, but to disturb us - meaningfully.
There's a structured system here, almost like a play.
On Reddit, “no one can control a cat” has become a modern proverb, echoed in countless threads starting with “I just wanted to move my cat off the laptop…” and ending with “…now she’s typing instead of me.”